stronger vanilla ambient occlusion. 1. stronger vanilla ambient occlusion

 
 1stronger vanilla ambient occlusion  I’ve updated drivers, installed old drivers, changed every setting in the nvidia control panel, changed monitors & their settings

3,996. Unique DLs-- Total DLs-- Total views-- Version. Currently, I have a material, which I've added two textures to: A color map. Color - The color of the ambient occlusion. Closed muzikbike opened this issue Sep 10, 2020 · 1 comment ClosedThe ambient occlusion on blocks flickers when you move. None are without sin. The performance and scalability allows almost GI-like scenes in. Improve this answer. These cookies collect information about how you use our Services—e. It is better quality and runs twice as fast. I suspect there's something wrong with the sample kernel, but I followed the tutorial rigidly. Stronger Vanilla Ambient Occlusion + Vanilla HDR + Obsidian Weathers Fog and Snow Edition. This effect approximates ambient occlusion in the current field of view. Display options > Use fake. Nonetheless of its canonical performance, its. 18 October 2023, 7:38PM. We introduce a visually pleasant ambient occlusion approximation running on real-time graphics hardware. Alternatively use the shortcut keys. Note that we subtract the occlusion factor from 1. Free. Ambient Occlusion. There is a reason that after Crytek. Incompatible with mods that edit/enhance. (this is a load screen if i disable AO in enbseries the first. I'd absolutely love to see advanced. Always turned off in the launcher/BethINI. To break it down as simply as possible, let us look at the term occlusion, which generally would mean (in graphics), the amount of something or some element concerning lighting. Makes the built in Ambient Occlusion look better. Modern day gaming effects that users notice the most are those that manipulate light sources in a scene. Empyrean - Reshade (Bijou preset) Stronger Vanilla Ambient Occlusion. The point-based ambient occlusion computation is typically 5-8 times faster than ambient occlusion using ray tracing - at least for complex scenes. ENB does this effect instead. The world would look more solid, and specially NPCs which can look really flat in shadowed areas as they almost dont have AO. Conversely, objects exposed to open space or distanced from their neighbors bask in the embrace of a brighter ambient light. To add an ambient occlusion render pass go to the Render Elements section in the Render Settings window. #skyrim #moreviews #trenddistanceFalloff: number - The second most important parameter for your ambient occlusion effect. After this, you connect the AmbientOcclusion node to a bitmap and later to the masked. Grass Collision. • Drag the left handle to the right to make the ambient occlusion more subtle. Port Request: Stronger Vanilla Ambient Occlusion. Not all nVidia settings work for every game. This is the look with. This is like depth cuing which dims the scene far from the viewer, but instead dims the scene in recesses where light would not reach. Chromatic aberration. To consider multiple scattering effects is too costly, making it hard to achieve interactive frame rate. Apply the texture pack fix using Advanced Launcher (refer to New BAA Launcher section for more info) 2. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright. The Ambient Occlusion override is a real-time, full-screen lighting effect available in the High Definition Render Pipeline (HDRP). I'm a gaming enthusiast with a. Unlike the dull, flat look of local lighting models, ambient occlusion can add realism to a scene by accentuating small surface details and adding soft shadows. At its core, ambient occlusion is a concept that thrives on the premise that objects in proximity to one another tend to obscure or “occlude” ambient light to varying degrees. An intensity of 2 generally produces soft ambient occlusion that isn't too noticeable, whereas one of 5 produces heavily prominent ambient occlusion. The shader pack also alters the way water looks by adding realistic water waves. Open the node editor, enable Use nodes and do the following: The RGB Curves node controls the contrast and the darkness of the AO, which can be helpful. For ambient occlusion, you should just be able to bake the ambient occlusion of your object. answered Dec 18, 2021 at 19:54. Re: Ambient Occlusion (AO Pass) If you want to render an AO pass you have two options: -in render elements add a Corona_BRDF_AO pass. 2MB ; 1. - Added a new ingame options section called Shading. Crytek came up with a good compromise where the occlusion term is calculated once per pixel. (Will also add small texture transition fixes the same way) Share. Sorted by: 1. 1. Strange shadow lines when vanilla ambient occlusion is enabled. Just select your character's name and it lists only the saves for that character. SKYRIM WITHOUT ENB/RESHADE: This is my perfomance graphics Overhaul with the following mods: Vanilla HDR Stronger Vanilla Ambient Occlusion Obsidian Weathers Fog and Snow Edition (choose your favorite weather mod) LUX This mods THOSE mods will take care of the lighting part. Game handles Alt-Tab much better than vanilla unmodded Skyrim Legendary edition. sao radius [value] - fSAORadius. 185. Might give you a few FPS. INI tweaks to make ambient occlusion more intense. Troubleshooting: If you don't see a difference, make sure your StarfieldPrefs. Grand Theft Auto V graphics mod. FalloffEnd=300. Ambient occlusion A method to approximate how much ambient light (light not coming from a specific direction) can hit a point on a surface. When the sun is out, lights are brighter than Vanilla. ini file. Ambient Occlusion is an umbrella term for all sorts of different variations on a theme. BloodLens: Blood on the "camera" lens. 2 uses the color factor to decrease effect on bright surfaces, whereas 3 does not. Practical applications are up to you. Unique DLs-- Total DLs-- Total views-- Version. A special type of volume, called a Post Process Volume, can be added to a Level to access these features. It would be a great help for me and others who face the same issue. Page 1 of 4 - Stronger Ambient Occlusion - posted in File topics: Stronger Ambient Occlusion Makes Skyrim SEs ambient occlusion have a stronger intensity. Ambient Occlusion (AO) is like a tool used in making video games and 3D animations. Learn more. SSAO or Screen-Space Ambient Occlusion was the type of occlusion introduced by Crytek in their revolutionary Crysis. Thanks to trainside for finding out these commands. Thanks my friend. Good vanilla makes chocolate, fruit, nuts, sugar and butter all taste better. } occlusion = 1. Player Spell (and Weapon) Lighting. The game's built-in AO doesn't do this, and I haven't been able to find a way to remove it by playing with any ENB settings. Specifically, the computer graphics field and the game industry have been continually favoring the ambient occlusion post-processing method for its superb indirect light approximation and its effectiveness. Although a number of publicAmbient occlusion can usually have a maximum distance set for the rays, so that only nearby objects will cause the surface to darken. 0. SSE ReShade Helper. Everything is neater looking and fits in with the world, whereas IV+EFLC looks messy. View image Uploaded at 20:08 25 Dec 2022 . Endorsements. This preset does not use vanilla game Ambient Occlusion at all. This is the look with Sodium on. Also perfect for colour grading. It approximates the intensity and position of ambient light on a GameObject’s surface, based on the light in the Scene and the. 5 and higher-) new "dirtmap" method-) optimized rQMC image sampler-) improved skylight method . Only occurs on fabulous graphics as it relates to the shader. Only affect path blocks : This lighting "bug" (both in vanilla and this mod) also affects other non-full blocks, such as farmland, slabs, stairs, fences, etc. The idea was to. The main benefit of GTAO over other screen space. High-Quality Ambient Occlusion. Ambient Occlusion. So you could use it in a fully dynamic lighting scene. Now, one can criticize some Screen Space Ambient Occlusion implementations, but in general it has been critical for games to make the world look more grounded. BardOrpheus • • 4 days ago. Stronger Vanilla Ambient Occlusion. All games; All mods; New. Gameplay changes: Separate character saves just like Fallout 4. This effect approximates ambient occlusion in the current field of view. Endorsements. . The bent normal option will make the diffuse lighting come from only the least occluded direction. Disabled HDR Hotkey due to it having conflicts at time which it would actually become the ReShade toggle on/off key. MXAO is a SSAO algorithm designed to be the perfect replacement for faulty AO implementations in modern games. You do not need to use Place Linked, as the file will never be changed. the same thing happens when ENB is turned off (vanilla game). Download resource pack by clicking "View raw" for the Cinematica. Please check the "Images" section to see some screenshots showcasing the shader's visual style and general look. 1. Ambient Occlusion. Image 2: Scene rendered with Ray-Traced Ambient. AmbientOcclusion. Ambient occlusion Bug - posted in Skyrim Mod Troubleshooting: Hello guys i have a bug when i disable AO using ENB presets. I'm here to settle the score on how to use ambient occlusion in Blender CORRECTLY. Rig used: Intel i7 920 @ 3,9 GHz (Cooler: Noctua NH-. Uploaded by. ini file. Some of those features include depth of field, improved ambient occlusion, motion blur, waving plants, and more. Using this technique, one may see how a character’s light impacts other items. If you are draggin+dropping, make sure you are zoomed out, so that the image is placed exactly in the center. However, SSAO doesn’t consider the space and elements that produce shadows to save on processing power. Texmod: This allows for texture. Settings from nvidia control panel. I seen this used in a video called " NO ENB - Skyrim EXTREME GRAPHICS Without ENB, with 9 MODS ", that showcased the. It approximates the intensity and position of ambient light on a GameObject’s surface, based on the light in the Scene and the. Choosing the light’s direction and angle is an important step in setting the emotional tone of a scene as. We can have to add Ambient Occlusion at the corner between Cube and Plane. Mods . The method described is one of many. Total views. You can maybe try leaving out the fSAOBias tweak if you want, which should lessen it's likelihood. Create an instance in the Mat Editor. Set screen space ambient occlusion to either light or strong depending on your hardware, and maybe higher if it can handle the FPS loss. First activate the mod in the main menu of course. This ambient occlusion algorithm operates on the depth buffer of the scene being rendered and associated per-pixel normals. Enhanced vanilla ambient occlusion, specular highlight, & variable penumbra shadows. You can manage a large number of weather variables, including all weather colours, DALC, ambient, skies, vanilla godrays, Imagespaces and more. SSAO does not take into account the actual shapes of geometry in the scene. Page 2 of 4 - Stronger Ambient Occlusion - posted in File topics: In response to post #119087663. Place into Minecraft resource packs folder and apply. fSAOBias=0. 80. This allows for enhanced shadows, removal of depth of field, increased maximum texture size etc. Uploaded by. ini file: r. SSAO or Screen Space Ambient Occlusion. Resolved; Shadowyness: How strong these "bugged" shadows are from 0-100%. Original upload 13 December 2022 12:54PM. ESPFE version available. EEVEE, Ambient Occlusion Strength? Just wondering if it's possible to make the realtime AO stronger from the settings and not the shader nodes? So far I've made a Mix Shader with AO node connected to a Color Ramp, but that gets kinda tiresome when there's lots of shaders in the scene. Ambient occlusion A method to approximate how much ambient light (light not coming from a specific direction) can hit a point on a surface. Each. Zwerkules Member Posts: 112. 119 23 Vanilla HDR + Stronger Vanilla Ambient Occlusion + Obsidian Weathers Fog and Snow Edition . Currently, I have a material, which I've added two textures to: A color map. When cloudy or in chadows it's much darker than vanilla. Deleted everything to do with Skyrim, freshly installed & the vanilla game has this same issue. If you want a colored map, change the bake type to combined or color (I use Blender 3. The purpose is that you can control how much AO each object has. XeGTAO is an open source, MIT licensed, DirectX/HLSL implementation of the Practical Realtime Strategies for Accurate Indirect Occlusion, GTAO [Jimenez et al. Fixed. MoveovrSkyrim • 9 mo. Page 3 of 4 - Stronger Ambient Occlusion - posted in File topics: Anyone have recommendations for a good modlist without ENB?Vanilla UVs This restores the vanilla material and noise UVs for our new snow materials used on walkways. INI tweaks to make ambient occlusion more intense. 2. Ambient Occlusion problem - solved . Graphical user experiences are now ubiquitous features, and therefore widespread. There is also a strong halo around the vase and column on the left, so much that they affect the blue. Nvidia ambient occlusion in particular looks notoriously bad. A translation is available here. Back Up "CookedPC" folder before proceeding with Texture Pack installation. Default is `1`. Load this resource pack with Sodium, and jukebox will become absolutely dark. 2 * distanceFalloff is the size used for attenuation). When I bake the ambient occlusion for the plane (note that it seems to be important for the color space of the image node to be Non-Color), it results in black and white image. It is commonly used to add a global illumination look to rendered images. I seen this used in a video called " NO ENB - Skyrim EXTREME GRAPHICS Without ENB, with 9 MODS ", that showcased the mod Stronger Vanilla Ambient Occlusion, along with a few other mods that are already on Xbox. Higher values mean less noise. Stronger Vanilla Ambient Occlusion. I'll provide an example pack. info License: CC-BY. You seem to have customized the Nvidia inspector profile to use ambient occlusion? I don't think that works. 1. CryptoBest Flavor Enhancer: Nielsen-Massey Pure Vanilla Extract. This user has not added anything about themselves. How to bake low resolution objects and avoiding errors. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. ini file: r. Set the in-game ambient occlusion setting to 'High' Uninstallation: 1. Turn this setting on to only apply the "bugged" lighting to path blocks, and use sodium's. ini settings. Basically a weaker and less detailed version of the vanilla HBAO+. js library):Nvidia Profile Inspector (NPI) is an open source third-party tool created for pulling up and editing application profiles within the Nvidia display drivers. I used the r12. Launcher will edit the config files automatically to support the texture pack. - Added an ingame option to adjust the ambient occlusion strength/amount. $egingroup$ But wait, why does enabling Ambient Occlusion in the World Settings (red planet icon) make the image brighter?. 0. First, we add the render element itself (Extra Tex) and then connect it with the right node (VRay Dirt). Follow. Off tg - Removes grass (INCOMPATIBLE WITH GRASS OVERHAUL MODS BECAUSE IT REMOVES GRASS) teofis - Toggle end-of-frame image space. EVLaS can be graphically demanding in areas where the shadows are being drawn like near mountains at dawn/dusk. It's Not a fix but a workaround since it downscales the quality of vanilla SSAO. This issue. then in the weathers Window, go to managed Weathers and scroll through till you see "current or override" and select it. fSAOIntensity=17. Includes normal and specular map support. This MOD works with or without Complex Parallax though I highly suggest to use it;) You should use it together with my matching mountain and tundra mod as well: Vivid Landscapes - Rocking Stones and Mountains - Complex Parallax Occlusion Vivid Landscapes - Complex Parallax Occlusion Tundra Region Vivid Landscapes -. more_horiz. Login to Download. It then darkens areas that are hidden from the ambient light, such as creases, holes, and spaces between objects which are close together. Hey guys, I’ve been searching days for a solution to this without success. Bloom, HDR, Lensflare, FXAA are all indeed examples of post process effects; Ambient Occlusion on the other hand is a "Global" or "Real-Time" effect. XeGTAO is an open source, MIT licensed, DirectX/HLSL implementation of the Practical Realtime Strategies for Accurate Indirect Occlusion, GTAO [Jimenez et al. This is probably causing the bounce light to be too strong, because it’s capturing the light from the window twice. Here is a comparison with and without Ambient Occlusion – special thanks go to Rage3D’s user, pahncrd. 5 compatibility added-) fixed a bug with some light types in the scene . v0. Render the scene using the ambient_occlusion shader. It helps figure out how much light should hit a certain spot, taking into account things that might block the light, like walls or other objects. home Skyrim Special Edition. ini I have nothing, it is in 0kb, in a new game they also continue how I get. Tada! You're finished! ~ Performance ~ This ENB was designed to be more performance friendly than other presets, however, no matter what changes, an ENB will always have inferior performance to the vanilla game, regardless of GPU. In the example there are areas that are in direct light that are completely black. The Ambient Occlusion post-processing effect approximates Ambient Occlusion in real time as a full-screen post-processing effect. I've also tried putting the color layer over the shadow layer and trying various blending modes, but that hasn't worked either. they work fine together, and considering OR has certain shader effects - and engine modifications - that ENB 0. Stronger vignette. sao intensity [value] - fSAOIntensity. 1. 0. INI tweaks to make ambient occlusion more intense. It is now called ambient brightness, which is the inverse. I've tried using multiply, overlay, darken, saturation and other blending modes for the grayscale layer. Stronger Vanilla Ambient Occlusion. This is provided as an option for snow textures that don't look well with the default UVs. -Adds ambient sounds and reverb types to regions where they were absent, or fixes inappropriate or generic settings. ambient_occlusion shader and assign it to the room geometry. You signed out in another tab or window. ini file back to High. Reddit gives you the best of the internet in one place. The game's built-in AO doesn't do this, and I haven't been able to find a way to remove it by playing with any ENB settings. Gets rid of that ugly black filter on Skyrim. ESPFE version available. No Ambient Occlusion = HMBAO Low = Vanilla medium optimized by me Medium = Vanilla High optimized by me. , 2016], a screen space effect suitable for use on a wide range of modern PC integrated and discrete GPUs. The mod is basically just . Straylight does this though. ESPFE version available. Stronger Vanilla Ambient Occlusion. 2: Open "OpenIV" and nav to this folder: modsx64audiosfxONESHOT_AMBIENCE. Controls how fast the ambient occlusion fades away with distance in proportion to its radius. 318: Added automatic computation of directional ambient which depends from sky and direct light properties. I also followed the author's suggestions for video driver tweaks specific to. An intensity of 2 generally produces soft ambient occlusion that isn't too noticeable, whereas one of 5 produces heavily prominent ambient occlusion. Add an ambient occlusion pass: Adding an ambient occlusion render pass is a two-step process. to see doodles work into action for another years of existence of es5 currently I'm researching on how to apply the ambient occlusion like nvidia does in vanilla es5 on top of community shaders doodles already invited me to join his discord but I know to myself I am still. It approximates the intensity and position of ambient light on a GameObject’s surface, based on the light in the Scene and the. Heavy Ambient Occlusion is a small mod to make the built in FO4 Ambient Occlusion look better. Dahveed. If a block is removed/placed, applying the changes in AO are as easy as changing the UV-coordinates of the 8 adjacent blocks. Even for a modest 720p depth-buffer it’s not uncommon to see the SSAO pass shooting up to 4 or 6ms on a X1@768MHz (at the SSAO lowest quality setting): as the radius increases, depth. INI tweaks to make ambient occlusion more intense. Combine this into ambient occlusion, it illuminates all of the different assets within the level or scene based on other geometric. If you make massive structures, or use lots of mod kit pieces that are not part of the vanilla set, the behaviour of the rain occlusion can become more erratic and let rain pour through certain parts of the. I recommend that you set it at “Use 3D Application Settings” and use the in. In the Viewer (Hydra) tab, Open Edit > Set Subdivision Level. txt. Keeping it on will not affect or improve the image quality in any way. The ambient occlusion map (middle image) for this scene darkens only the innermost angles of corners. ini file and set EnableAmbientOcclusion=false. 181. Unique DLs-- Total DLs-- Total views-- Version. Our predicted AO volume is at a resolution of 128 3 and our gures are rendered by ray casting the full resolution volume,First, the issue with ambient occlusion is a limitation of Eevee. Francesco Siddi Publisher. It's a potential occurrence with vanilla INIs too, just less apparent. 27 This diagram illustrates the rays that would be sampled in rendering just one pixel with ambient occlusion. Choose from the options below. 빛의 차폐로 인한 감쇠 근사치를 구하는 이펙트입니다. In graphics, ambient occlusion is simply the point at which an object stops light from a source, as well as the point in which an object throws light or shadow in its created world. Hereby, we efficiently gather missing information in order to improve upon the accuracy and spatial stability of conventional screen-space approximations, while. These effects are approximations, but in-game they look pretty good IMO. 18 October 2023, 7:38PM. The Ambient Occlusion effect calculates points in your scene that are exposed to ambient lighting. Need more hard details. Based on reverse-engineered game object lighting code. Tree LOD Lighting. NEW HAIR MESH T/E 2 Style options Smooth bone assignment All lods 42 colors Ambient occlusion Works with hats Comes with custom thumbnail Transparency issues- very littleThe biggest advantage of splitting "Occlusion Probes" and "Light Probes" is that you could use "Occlusion Probes" as some kind of "Voxel Based Occlusion Maps" and you do not need baking the ambient lighting color in it. In your bake options you have 'Selected to Active' enabled. Download: Manual; 0 of 0 Marty McFly. 2 through 7 are most like the AO. 현실에서도 방의 구석 부분은 훨씬 더 어둡듯이, 구석이나 틈 같은 곳을 더 어둡게 하여 더욱 자연스럽고 사실적인 느낌을 낼 수 있도록, 표준 글로벌 일루미네이션에 더해. - Added an ingame option to adjust the noise amount of rain reflections. It was originally intended to serve as Prismarine Shader's successor. You signed out in another tab or window. Final release, increased visual quality, ambient occlusion and anti-aliasing brought to 2 steps, required dedicated videocard. 5k-- S. Versions of the mod for GTASA and GTA4 were very popular, but GTA5 not at all because people are satisfied with visuals. Ambient occlusion is an approximation of global illumination that emulates the complex interactions between the diffuse inter-reflections of objects. For this, use a compositing / layering shader/node that is loaded into the Diffuse Map slot of the V-Ray Material. Chromatic aberration. oac file. home Skyrim Special Edition. The red channel of this texture is used as the ambient occlusion map. Business, Economics, and Finance. Occlusion Culling Unity spends extra CPU time calculating stuff it can save GPU time by not needing to render. Additionally, "one-shot" ambient sounds like wind gusts and creaking wood will now trigger more. Use Forward when you have few, strong lights (like a daytime scene with just the Sun). Useful to make the effect more pronounced. - Screen Space Ambient Occlusion - Lens Flare - Snow Shader 3. ”. Default is 1. . If you own an Nvidia gpu, go in the Nvidia Control Panel, click on "Manage 3D settings" then "Program Settings", add TF2 if it isn't already in the list of games. 9. Best I've found so far for that is RCRN AE. ago. First a comparison is shown between vanilla Skyrim & full ENB, then individual effects are shown being added in sequence. Good enough if you like strong AO without ENB. INI tweaks to make ambient occlusion more intense. Defaults to 85%. How to bake from high resolution objects and how to change the quality of the occlusion bake. This effect approximates ambient occlusion in the current field of view. 99% of the credit goes to SLXJ for their FO4 mod Heavy Ambient Occlusion . - Tweaked the beacons to look stronger. Stronger Vanilla Ambient Occlusion + Vanilla HDR + Obsidian Weathers Fog and Snow Edition. Occlusion is a technique for calculating the shading of surfaces based on how occluded they are. So you could use it in a fully dynamic lighting scene. Original upload 13 December 2022 12:54PM. In the tutorials that I've seen, the ambient occlusion is extracted by connecting the rendered result to the AmbientOcclusion node and then the Camera3D node is connected to it to create the effect. Open the Preset window/Skies Above/LOAD. Load order doesn't matter. 5k. Enhanced Volumetric Lighting and Shadows (EVLaS) Solar Lens Flare Redux. You must have an ambient light color set as you desire. 75. It is used by many modern game engines, typically using 5 percent to 10 percent of the frame GPU time. Seeing that this fantastic mod had not been ported to SSE, I decided to port it myself. ESP flagged ESL. Reload to refresh your session. It is a global model, meaning that every object's lighting is not processed by itself, but instead influences and is influenced by everything else. XeGTAO Introduction. 11/23/2004 1. Modo also has a render output called Ambient Occlusion, that produces similar results, but does not take surface attributes into account. ini. Doom has static lighting that affects the walls and floor equally, so the transition from wall to floor/ceiling is pretty flat. It darkens creases, holes, intersections and surfaces that are close to each other. Ambient occlusion can be very compute intensive. Turn this setting on to only apply the "bugged" lighting to path blocks, and use sodium's. For ambient occlusion, you should just be able to bake the ambient occlusion of your object without baking it from another object. It then darkens areas that are hidden from the ambient light, such as creases, holes, and spaces between objects which are close together. The screen becomes much more white, almost as if you turned your monitor brightness to max. Our method makes use of the depth buffer and the normal from the GBuffer (see Deferred Shading). The goal of ambient occlusion for volume rendering is to extend the basic absorption and emission illumination model, introducing scattering effects [2], [14]. Endorsements. Original upload 13 December 2022 12:54PM. Plus side: should be. ESPFE version available. Turn off Ambient Occlusion, and then turn on back on the vanilla ambient occlusion. 8) which is a whitish yellow sunny kind. This means normal map details will affect the results. Recommended Settings Color Correction: Enabled Vegetation Detail: High Grass Density: High Ambient Occlusion (SSAO): Off (SSAO darkens the vegetation providing a less wintery look) Important!! Frosty is a winter weather and graphics mod and is not compatible with other weather, HDR and graphics mods such as RGM, NaturaLux,. ceferluc. There we can disable ambient occlusion and then combine the two scenes. That side, the rain occlusion in FO4 is glitchy already. Created by KaptainCnucklz . See in Glossary (AO) is a feature that simulates the soft shadows that occur in creases, holes, and surfaces that are close to each another. The performance. Scene with Ambient Occlusion. For ambient occlusion, you should just be able to bake the ambient occlusion of your object without baking it from another object. Download resource pack by clicking "View raw" for the Cinematica. Ambient Occlusion. Supposedly is only a problem on Xbox and PC, but not PlayStation, and also when using 4K resolution. GTAO. If we want to adjust how strength of Ambient Occlusion, we can color and slide the black color in Color Ramp Node. First reported by Reaper Lord in a support thread,. This effect approximates ambient occlusion in the current field of view.